![]() The overall structure shown in the shot above is a model created and textured in Blender 3D How did kat1024 come about? ^ although the actual method of using models to create maps is applicable to just about any type of subject matter or theme you can think of. It's an example of the kind of thing that can be done with a little bit of thought and is something that works particularly well with 'organic' shapes and themes rocks, terrain's etc. The image below shows a screen shot from a current sample map, kat1024 - 'little rock', that uses the principles discussed in this walk through. exporting a series of ASE (or other format) static meshes, rather than constructing the map from mesh primitives (see aforementioned link). Note also that the below discusses modelling the level, i.e. The information below is relative to Blender 3D but the general principles apply to all 3D modelling applications.įurther Reading: for more detailed explaination on making maps or levels using Blender or other 3D Application read " Making a Simple Level". Also discussed briefly is AlphaMod blending as applicable to *.ASE models. The tutorial is meant to serve as a general guide rather than a step by step 'how to', and in doing so will cover the general principles level designers using Blender particularly, need to keep in mind when modelling a *.map in a 3D application rather than building it using brush based volumes typical or a dedicated BSP level editor such as GtkRadiant and its variants.
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